Garry's Mod I tried recreating the album art for "Double Nickels On The Dime" by The Minutemen |
- I tried recreating the album art for "Double Nickels On The Dime" by The Minutemen
- I made my first scene in gmod. I have had this game for 6 years.
- WHAT
- [TTT]I can't be the traitor, I just killed one.
- Tried to give this one a nostalgic feel.
- The simple life of a mechanic
- Nothing to see here, just a regular ATM
- Snipers After getting an accidental snipe on sandbox
- Recently got interested in scenemaking and wanted to share some screenshots I took
- In the storm drains of urban Colorado, a gang known as the “Tunnel Dwellers” are selling illegally manufactured firearms and ammunition. They’ve blocked off multiple floodgates and installed a mini railway throughout the storm system for faster gunrunning deliveries.
- That one church window art thing, but it's actually in gmod.
- Sorry, Link. I can't give credit.
- the amazing flying cabinet
- MMD anime dances
- Audio and Audio Input issue
- POV:You drop the bomd at the spawn
- Performance
- When will G mod be on sale again?
- Super fucking frustrated with these errors that are seemingly unrelated but idk if they are and I need help.
- Does anyone know what addon this is? If u do, please send the link to it.
- "Did you hear something?"
- will regular peer to peer hosting be fine for playing TTT with pals?
I tried recreating the album art for "Double Nickels On The Dime" by The Minutemen Posted: 20 Mar 2021 08:47 AM PDT
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I made my first scene in gmod. I have had this game for 6 years. Posted: 20 Mar 2021 07:47 PM PDT
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Posted: 20 Mar 2021 09:15 AM PDT
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[TTT]I can't be the traitor, I just killed one. Posted: 20 Mar 2021 04:16 PM PDT
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Tried to give this one a nostalgic feel. Posted: 20 Mar 2021 03:44 PM PDT
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Posted: 20 Mar 2021 01:09 PM PDT
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Nothing to see here, just a regular ATM Posted: 20 Mar 2021 09:15 AM PDT
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Snipers After getting an accidental snipe on sandbox Posted: 20 Mar 2021 05:56 AM PDT
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Recently got interested in scenemaking and wanted to share some screenshots I took Posted: 20 Mar 2021 05:28 AM PDT | ||
Posted: 20 Mar 2021 12:50 PM PDT
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That one church window art thing, but it's actually in gmod. Posted: 20 Mar 2021 01:39 PM PDT
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Sorry, Link. I can't give credit. Posted: 20 Mar 2021 02:30 PM PDT
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Posted: 20 Mar 2021 07:45 PM PDT | ||
Posted: 20 Mar 2021 11:29 PM PDT | ||
Posted: 20 Mar 2021 11:27 PM PDT I need advise, why is it when I go to audio, press Speaker Configuration and switch over from 2 Speaker to Headphones WHICH btw I am using and I do hear sounds from them it's just I can't for some reason SPEAK but when I press headphones and press apply I LOSE ALL AUDIO AND AUDIO INPUT* it makes NO SENSE. Please for the love of god someone tell me what's going on here. [link] [comments] | ||
POV:You drop the bomd at the spawn Posted: 20 Mar 2021 04:33 AM PDT
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Posted: 20 Mar 2021 08:54 PM PDT I started playing gmod again after not playing for a year and my performance on some maps are considerably worse than what I am used to, I used to get 50-60FPS on most maps but now I'm barely getting like 20 fps, is there an explanation to this? [link] [comments] | ||
When will G mod be on sale again? Posted: 20 Mar 2021 07:58 PM PDT | ||
Posted: 20 Mar 2021 09:58 AM PDT Well, this is what is happening to me. After buying the game post-120 hours of playing it via Steam Share certain shit keeps happening that is pissing me off beyond anything. Certain particles are replaced with those Red X's, specifically NPCs from the DrGBase RE3 mod, DrGBase COD Zombies and DOOM/DOOM Eternal SWEPs Certain NPCs that have dynamic kill animations do not do the animations, my PM disappears with some blood FX and the NPC refuses to work after that. These I have seen in DrGBase RE2 Super Tyrant, and DrGBase Trevor Henderson. Certain blood textures disappear, giving the illusion of purple blood. Happens every now and then. My game crashes when certain things are spawned. I have already verified the integrity of the game files, uninstalled and reinstalled, tried playing without certain addons and played without the "particles" folder which gets rid of the red x's as well as fire FX and certain NPCs just break because of that. I am truly at the end of my wits here, help a fellow GModder out. EDIT SO YOU CAN MAYBE UNDERSTAND THIS BETTER: I TRIED TO HAVE A GAME SESSION WITH THE RE3 FLAMETHROWER NEMESIS AND THE RE2 IVY. PARTICLES FOLDER IS UNINSTALLED SO THE RED X'S ARE GONE FOR NOW: THIS IS THE CONSOLE LOG. Attempting to create unknown particle system 'error' vfire_ball[107]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[108]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[109]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[110]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[111]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[116]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[117]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[118]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[119]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[120]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[121]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[122]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[123]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[124]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[126]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[137]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[138]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[139]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[140]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[141]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[142]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[143]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[144]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[145]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[146]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[148]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[149]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[150]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[151]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[157]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[158]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[159]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[160]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[164]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[165]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[166]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[167]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[118]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[177]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[178]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[179]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[115]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[117]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[129]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[286]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[311]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[312]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[313]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[314]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[134]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[317]: Changing collision rules within a callback is likely to cause crashes! (x3) vfire_ball[318]: Changing collision rules within a callback is likely to cause crashes! (x3) Attempted to create unknown entity type func_viscluster! Warning: Table ParticleEffectNames is full, can't add burning_character ERROR!: Can't create physics object for models/props_junk/gnome.mdl Warning: Table ParticleEffectNames is full, can't add burning_character (x4) Precache of particle/particle_electrical_arc ambigious (no extension specified) Warning: Table ParticleEffectNames is full, can't add burning_character [DrGBase] Nextbots need a navmesh to navigate around the map. You can generate a navmesh using the command 'nav_generate' in the console. Set 'drgbase_navmesh_error' to 0 to disable this message. Warning: Table ParticleEffectNames is full, can't add d_muzzle_smoke Attempted to create unknown particle system type "error"! Warning: Table ParticleEffectNames is full, can't add d_muzzle_smoke Attempted to create unknown particle system type "error"! Warning: Table ParticleEffectNames is full, can't add d_muzzle_smoke Attempted to create unknown particle system type "error"! NextBot [5][drg_roach_ivy] Error: lua/tfa/external/siva_machine_gun.lua:55: Tried to use a NULL entity! Warning: Table ParticleEffectNames is full, can't add burning_character Warning: Table ParticleEffectNames is full, can't add slime_splash_01 Warning: Table ParticleEffectNames is full, can't add slime_splash_02 Warning: Table ParticleEffectNames is full, can't add slime_splash_03 Warning: Table ParticleEffectNames is full, can't add AC_muzzle_pistol (x4) Warning: Table ParticleEffectNames is full, can't add AC_muzzle_smg (x4) Warning: Table ParticleEffectNames is full, can't add AC_muzzle_shotgun Warning: Table ParticleEffectNames is full, can't add AC_muzzle_shotgun_alt Warning: Table ParticleEffectNames is full, can't add AC_muzzle_357 Warning: Table ParticleEffectNames is full, can't add AC_muzzle_ar2 (x4) Warning: Table ParticleEffectNames is full, can't add AC_muzzle_ar2_alt Attempted to create unknown entity type func_viscluster! Warning: Table ParticleEffectNames is full, can't add burning_character ERROR!: Can't create physics object for models/props_junk/gnome.mdl Warning: Table ParticleEffectNames is full, can't add burning_character (x4) Precache of particle/particle_electrical_arc ambigious (no extension specified) [link] [comments] | ||
Does anyone know what addon this is? If u do, please send the link to it. Posted: 20 Mar 2021 06:31 PM PDT
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Posted: 20 Mar 2021 10:51 AM PDT
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will regular peer to peer hosting be fine for playing TTT with pals? Posted: 20 Mar 2021 02:10 PM PDT |
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