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    Monday, July 15, 2019

    Garry's Mod Decided to make a Tanker ship today. Thoughts/suggestions?

    Garry's Mod Decided to make a Tanker ship today. Thoughts/suggestions?


    Decided to make a Tanker ship today. Thoughts/suggestions?

    Posted: 14 Jul 2019 03:48 PM PDT

    Content !

    Posted: 15 Jul 2019 01:54 AM PDT

    I have a real simple question

    Posted: 14 Jul 2019 03:27 PM PDT

    How do i change prop skins? i need to know cause i need to make a video with a nintendo switch playing zelda but idk how to change prop skins

    submitted by /u/matthewgaming211
    [link] [comments]

    Notepad++ dudes please help me identify error with my server MOTD.

    Posted: 14 Jul 2019 02:45 PM PDT

    I keep getting the could not parse settings file error when i load my server up, and i was hoping somebody with a better eye than me can see where in the code i made the error. Thanks in advance my dudes !

    ; These settings describe the default configuration and text to be shown on the MOTD. This only applies if ulx showMotd is set to 1.

    ; All style configuration is set, and the values must be valid CSS.

    ; Under info, you may have as many sections as you like. Valid types include "text", "ordered_list", "list".

    ; Special type "mods" will automatically list workshop and regular addons in an unordered list.

    ; Special type "admins" will automatically list all users within the groups specified in contents.

    ; For an example of all of these items, please see the default file generated in ulx\lua\data.lua

    "info"

    {

    "description" "Welcome to our server. Enjoy your stay!" { "title" "How To Play With The Custom TTT Roles, As Seen On Achievement Hunter" "type" "text" "contents" { "Innocent Team: 

    Goal: Kill all members of the traitor team

    Innocent

    • A standard player. Has no special abilities

    Detective

    • All other players are notified of the Detectives at the start of the round

    • Can search bodies of dead players

    ◦ Reveals the role, what killed them, who they last saw and other useful information to all players

    ◦ If other players try to search a body it will instead alert Detectives of the body's location

    • Has access to a shop

    ◦ Spawns with two credits

    ◦ Gains a credit whenever a member of the traitor team is killed

    Glitch

    • Has a chance to spawn instead of an Innocent

    • Appears as a Traitor (or Zombie) to members of the traitor team

    • Prevents members of the traitor team from using team text and voice chat

    Mercenary

    • Has a chance to spawn instead of an Innocent

    • Has access to a shop

    ◦ Spawns with one credit

    ◦ Can buy any naturally occuring weapon or items available to both Detectives and Traitors

    Phantom

    • Has a chance to spawn instead of an Innocent

    • Haunts attackers on death

    ◦ Haunted players leave a smoke trail behind them

    ◦ Killing the haunted player will revive the Phantom on 50 health

    ◦ Detectives are notified when the Phantom is killed or revived

    Traitor Team:

    Goal: Kill all members of the innocent team

    Traitor

    • Notified of team members and Jesters at the start of the round

    • Has access to a shop

    ◦ Spawns with one credit

    ◦ Gains a credit whenever enough innocent team members are killed

    Assassin

    • Has a chance to spawn instead of a Traitor

    • Notified of team members and Jesters at the start of the round

    • Given a random target at the start of the round

    ◦ Deals double damage to the target and half damage to all other players

    ◦ When the target dies a new target is selected

    ◦ Detectives will always be the final targets

    ◦ Killing the wrong player will fail the contract and the Assassin will deal half damage to all players

    • Has access to a basic shop

    ◦ Spawns with no credits

    ◦ Gains a credit whenever enough innocent team members are killed

    Hypnotist

    • Has a chance to spawn instead of a Traitor

    • Notified of team members and Jesters at the start of the round

    • Spawns with a brain washing device

    ◦ When used on a dead body it will revive them at full health

    ◦ Changes the role of the revived player to Traitor

    ◦ Cannot be used on Jesters and Swappers

    • Has access to a basic shop

    ◦ Spawns with no credits

    ◦ Gains a credit whenever enough innocent team members are killed

    Vampire

    • Has a chance to spawn instead of a Traitor

    • Notified of team members and Jesters at the start of the round

    • Spawns with fangs

    ◦ When used on a dead body it will destroy the body and heal 50 health up to a maximum of 125 health

    ◦ Right click will grant short term speed and invisibility on a cooldown

    • Has access to a basic shop

    ◦ Spawns with no credits

    ◦ Gains a credit whenever enough innocent team members are killed

    Zombie

    • Has a chance to spawn instead of all Traitors

    • Notified of team members and Jesters at the start of the round

    • Spawns with claws

    ◦ Deals 50 damage to members of the innocent team

    ◦ If used to kill a player they will repsawn as a zombie

    • Deals half damage will all standard weapons

    • Has access to a perk shop

    ◦ Spawns with no credits

    ◦ Gains a credit upon infecting another player with the claws

    Independent Players:

    Jester (Goal: Get killed by another player)

    • Has a chance to spawn instead of an Innocent

    • Deals no damage to other players or props

    • Takes no environmental damage (e.g. fire, fall, explosion...)

    • Can message members of the traitor team using team text and voice chat but will not recieve replies

    Swapper (Goal: Get killed by another player and then fulfill their old goal)

    • Has a chance to spawn instead of an Innocent

    • Appears as a Jester to members of the traitor team

    • Deals no damage to other players or props

    • Takes no environmental damage (e.g. fire, fall, explosion...)

    • Can message members of the traitor team using team text and voice chat but will not recieve replies

    • When killed by another player the Swapper swaps roles with their attacker

    ◦ The attacker will die instead and the Swapper will respawn with the newly swapped role

    ◦ If a Detective searches the body of the attacker they will look like a Swapper

    Killer (Goal: Be the last player standing)

    • Has a chance to spawn instead of an Innocent

    • Spawns with 150 health and maximum health

    • Traitors are notified if there is a Killer

    • Has access to a shop

    ◦ Spawns with one credit

    ◦ Can buy any naturally occuring weapon or items available to both Detectives and Traitors"

     } } { "title" "Rules" "type" "ordered\_list" "contents" { "No RDM Where You Can Help It" "Don't Mic Spam." "No Hacking or Cheat Attempts, You'll Be Banned" "Listen To Admins" "Please Note: We are looking for staff, so DM me if you are interested" } } { "title" "Reporting Rulebreakers" "type" "list" "contents" { "Contact an available admin on this server and let them know." "Use @ before typing a chat message to send it to admins." "If no admin is available, note the players name and the current time, then let an admin know as soon as they are available." } } { "title" "Installed Addons" "type" "mods" } { "title" "Our Admins" "type" "admins" "contents" { "superadmin" "admin" } } 

    }

    "style"

    {

    "borders" { "border\_color" "#000000" "border\_thickness" "2px" } "colors" { "background\_color" "#dddddd" "header\_color" "#82a0c8" "header\_text\_color" "#ffffff" "section\_text\_color" "#000000" "text\_color" "#000000" } "fonts" { "server\_name" { "family" "Impact" "size" "32px" "weight" "normal" } "subtitle" { "family" "Impact" "size" "20px" "weight" "normal" } "section\_title" { "family" "Impact" "size" "26px" "weight" "normal" } "regular" { "family" "Tahoma" "size" "12px" "weight" "normal" } } 

    }

    submitted by /u/TomZombie19
    [link] [comments]

    I want a 'living world' to sandbox in. Are there any maps/mods that do such a thing?

    Posted: 14 Jul 2019 08:20 AM PDT

    Think GTA. Moving vehicles, NPCs casually walking around etc.

    This would be cool for staging a starting zombie apocalypse or combine invasion.

    submitted by /u/luckjes112
    [link] [comments]

    Weapon physics not working

    Posted: 14 Jul 2019 06:14 PM PDT

    So I booted up a game and everything was fine. I used the default HL2 grenades. When I go to throw them they just hover in midair. This works with any weapon I throw. Any suggestions?

    submitted by /u/Megaspacewaffles
    [link] [comments]

    What happened to Gmod of the Dead?

    Posted: 14 Jul 2019 01:16 PM PDT

    I haven't played Gmod in a few months and when I came back my favorite zombie mod, Gmod of the Dead was gone. I found a few links to the mod and a re upload of it and it was all errors. Anyone have any idea what happened to it and if I can re download it somewhere?

    submitted by /u/TheRealActualUnitard
    [link] [comments]

    followers commands

    Posted: 14 Jul 2019 04:53 PM PDT

    Hey I am starting a deathrun server and it has followers, i was wondering if any knows them as i want to disable them.

    I only know "fo_control" as of nw

    thanks

    submitted by /u/Spennyshaw
    [link] [comments]

    Having an error while coding npcs with VJ basr

    Posted: 14 Jul 2019 07:29 PM PDT

    having this error when running my npcs im making:

    [VJ Base] lua/entities/npc_vj_creature_base/init.lua:1399: bad argument #1 to 'SetMovementActivity' (number expected, got string) 1. SetMovementActivity - [C]:-1 2. VJ_TASK_CHASE_ENEMY - lua/entities/npc_vj_creature_base/init.lua:1399 3. DoChaseAnimation - lua/entities/npc_vj_creature_base/init.lua:1556 4. SelectSchedule - lua/entities/npc_vj_creature_base/init.lua:2927 5. unknown - lua/entities/npc_vj_creature_base/schedules.lua:15

    Any idea what to do? It seems the error has something to do with their movement(The NPCs wont walk)

    I should mention that this started when I began using WOS animations my NPCs

    submitted by /u/Delycan
    [link] [comments]

    AI DeathRace

    Posted: 14 Jul 2019 07:06 AM PDT

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