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    Thursday, April 4, 2019

    Garry's Mod Gmod ultrawide

    Garry's Mod Gmod ultrawide


    Gmod ultrawide

    Posted: 03 Apr 2019 08:15 PM PDT

    Rabbid Situation (story in comments)

    Posted: 03 Apr 2019 03:31 AM PDT

    Does anyone know what map this is? There looks like it has a ton of secrets in it, and i really want to download it. Can someone link me to its steam workshop page?

    Posted: 03 Apr 2019 04:46 PM PDT

    whos tryna play some gmod?

    Posted: 03 Apr 2019 04:32 PM PDT

    Downloaded all the official and unofficial addons for VJ Base

    Posted: 04 Apr 2019 01:58 AM PDT

    But most of them are broken. Invisible, errors ect and after a while the game crashes, and I watched Task Manager and it's using over 2gb of memory(not sure what normal is). I have 1057 addons installed including non VJ Base related stuff. Is there a way to at least fix the VJ related errors? Like a console command or something?

    submitted by /u/SonicEdgehsw
    [link] [comments]

    Another WW2 "art" inspired by Invasion of Normandy

    Posted: 03 Apr 2019 01:15 PM PDT

    What do you think about this? :)

    Posted: 03 Apr 2019 11:56 AM PDT

    Starscream's Kitty Cat Hat

    Posted: 03 Apr 2019 05:47 PM PDT

    Oh look Brutal Sandbox has released.

    Posted: 03 Apr 2019 05:35 PM PDT

    Gmod wont run

    Posted: 03 Apr 2019 01:27 PM PDT

    Gmod Hammer Editor Compile Error

    Posted: 03 Apr 2019 03:22 PM PDT

    So I'm trying to edit a map a server I'm helping make is using to make it better and whatnot, and I try to compile the original map to make sure it works. It compiles, but when I load it in Garry's Mod, it doesn't load any of the doors or buttons or area-portals, etc..pretty sure just all the brush entities are not showing up. I recompiled the map and I got this as the error log:

    ** Executing... ** Command: "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Gmod Maps\rishi_crimson\change stuff\rp_rishimoon_crimson_d.vmf" Valve Software - vbsp.exe (Feb 12 2019) 4 threads materialPath: D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading C:\Gmod Maps\rishi_crimson\change stuff\rp_rishimoon_crimson_d.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Brush 47013: MAX_MAP_BRUSHSIDES Side 5 Texture: TOOLS/TOOLSNODRAW ** Executing... ** Command: "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe" ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Gmod Maps\rishi_crimson\change stuff\rp_rishimoon_crimson_d" Valve Software - vvis.exe (Feb 12 2019) 4 threads reading c:\gmod maps\rishi_crimson\change stuff\rp_rishimoon_crimson_d.bsp reading c:\gmod maps\rishi_crimson\change stuff\rp_rishimoon_crimson_d.prt LoadPortals: couldn't read c:\gmod maps\rishi_crimson\change stuff\rp_rishimoon_crimson_d.prt ** Executing... ** Command: "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe" ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Gmod Maps\rishi_crimson\change stuff\rp_rishimoon_crimson_d" Valve Software - vrad.exe SSE (Feb 12 2019) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\gmod maps\rishi_crimson\change stuff\rp_rishimoon_crimson_d.bsp Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Patch Sample Radius Clamped! Setting up ray-trace acceleration structure... Done (11.98 seconds) 21884 faces 8 degenerate faces 25333798 square feet [3648066816.00 square inches] 1430 Displacements 15548951 Square Feet [2239048960.00 Square Inches] 21876 patches before subdivision 306736 patches after subdivision sun extent from map=0.000000 can't solve quadratic for light 400.000000 400.000000 sun extent from map=0.000000 791 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (173) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (107) transfers 25251883, max 2961 transfer lists: 192.7 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(343742, 349075, 275156) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(106203, 81313, 49651) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(47603, 28987, 16608) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(25057, 12380, 6921) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(14528, 5828, 3111) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(8965, 2860, 1420) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(5801, 1443, 655) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(3885, 735, 303) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(2673, 378, 140) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #10 added RGB(1877, 195, 65) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(1338, 101, 30) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #12 added RGB(966, 52, 14) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(703, 27, 6) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #14 added RGB(515, 14, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #15 added RGB(380, 7, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #16 added RGB(281, 4, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #17 added RGB(208, 2, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #18 added RGB(154, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #19 added RGB(115, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3) Bounce #20 added RGB(85, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3) Bounce #21 added RGB(64, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3) Bounce #22 added RGB(47, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3) Bounce #23 added RGB(35, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3) Bounce #24 added RGB(26, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4) Bounce #25 added RGB(20, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4) Bounce #26 added RGB(15, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4) Bounce #27 added RGB(11, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3) Bounce #28 added RGB(8, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3) Bounce #29 added RGB(6, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3) Bounce #30 added RGB(5, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3) Bounce #31 added RGB(3, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #32 added RGB(3, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #33 added RGB(2, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #34 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #35 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #36 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.4619 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (78) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (107) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 6465/16384 77580/196608 (39.5%) brushsides 55855/65536 446840/524288 (85.2%) VERY FULL! planes 35452/65536 709040/1310720 (54.1%) vertexes 40089/65536 481068/786432 (61.2%) nodes 8599/65536 275168/2097152 (13.1%) texinfos 4889/12288 352008/884736 (39.8%) texdata 115/2048 3680/65536 ( 5.6%) dispinfos 1430/0 251680/0 ( 0.0%) disp_verts 100934/0 2018680/0 ( 0.0%) disp_tris 157504/0 315008/0 ( 0.0%) disp_lmsamples 6212296/0 6212296/0 ( 0.0%) faces 21884/65536 1225504/3670016 (33.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 16375/65536 917000/3670016 (25.0%) leaves 8604/65536 275328/2097152 (13.1%) leaffaces 29579/65536 59158/131072 (45.1%) leafbrushes 15959/65536 31918/131072 (24.4%) areas 29/1024 232/8192 ( 2.8%) surfedges 173368/512000 693472/2048000 (33.9%) edges 108260/256000 433040/1024000 (42.3%) LDR worldlights 790/8192 69520/720896 ( 9.6%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 2731/32768 27310/327680 ( 8.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 56076/65536 112152/131072 (85.6%) VERY FULL! cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 40170544/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1668865/16777216 ( 9.9%) entdata [variable] 291796/393216 (74.2%) LDR ambient table 8604/65536 34416/262144 (13.1%) HDR ambient table 8604/65536 34416/262144 (13.1%) LDR leaf ambient 30848/65536 863744/1835008 (47.1%) HDR leaf ambient 8604/65536 240912/1835008 (13.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/50462 ( 0.0%) pakfile [variable] 183329/0 ( 0.0%) physics [variable] 2309158/4194304 (55.1%) physics terrain [variable] 524044/1048576 (50.0%) Level flags = 0 Total triangle count: 62767 Writing c:\gmod maps\rishi_crimson\change stuff\rp_rishimoon_crimson_d.bsp 9 minutes, 0 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Gmod Maps\rishi_crimson\change stuff\rp_rishimoon_crimson_d.bsp" "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_rishimoon_crimson_d.bsp" 

    submitted by /u/lordtorrent
    [link] [comments]

    I tried some effects and new kind of animations, what came to my mind right now is, are there some animators out there? Also i would like to know your opinion :)

    Posted: 03 Apr 2019 08:35 AM PDT

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