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    Friday, December 20, 2019

    Garry's Mod Oh lawd they comin'

    Garry's Mod Oh lawd they comin'


    Oh lawd they comin'

    Posted: 19 Dec 2019 01:23 PM PST

    Meme template called "STOP THIS MADNESS" credit me if going to use

    Posted: 19 Dec 2019 04:55 AM PST

    Caption this.

    Posted: 20 Dec 2019 01:00 AM PST

    oc lol

    Posted: 19 Dec 2019 04:53 PM PST

    Change gamemode based on map?

    Posted: 20 Dec 2019 01:35 AM PST

    Hey! I am starting a variety server for my discord community.

    My idea was to load up with a bunch of maps for a bunch of different game modes.

    Right now I use ULX to manually change the map and the mode, but unfortunately there does not seem to be a way for players to !rtv or similar to change both the map and the mode.

    Does anyone know of any such plugin that can do this without requiring an admin to do so?

    submitted by /u/XxArchangelz
    [link] [comments]

    Error text and purple checker patterns

    Posted: 19 Dec 2019 09:22 PM PST

    I just built my first computer so I don't really know what or why this happens, just that all the youtube fixes aren't really up to date. Any help would be greatly appreciated.

    submitted by /u/Turret0pera
    [link] [comments]

    mfw I spend half an hour thoughtfully spawning a bunch of combine on a huge map but the game suddenly crashes without reason or warning before I can save

    Posted: 19 Dec 2019 08:01 PM PST

    I'm brand new to Reddit, but i want to show some Gmod stuff i make occasionally.

    Posted: 19 Dec 2019 07:54 PM PST

    Should I just ignore this? Is gmod for windows only?

    Posted: 19 Dec 2019 03:57 PM PST

    Combine boot camp

    Posted: 19 Dec 2019 07:21 PM PST

    What up with the m9k specialties

    Posted: 19 Dec 2019 01:00 PM PST

    Every time I go to use any weapon from the pack it says get ammo. but when I get ammo for the weapon it says the ammo is still 0

    submitted by /u/PICK-SQUEAK
    [link] [comments]

    It's that time of the year again, been like this for almost an hour

    Posted: 19 Dec 2019 06:41 PM PST

    Would be awesome if someone could help!

    Posted: 19 Dec 2019 05:50 PM PST

    Would be awesome if someone could help!

    If anyone has encountered or heard of this issue when launching gmod would be very thank full for the help!

    https://preview.redd.it/e3c5m2z62p541.png?width=1062&format=png&auto=webp&s=30d648f2ffcb39f0d5165282aadb0e163ff34d16

    submitted by /u/Bentaker123
    [link] [comments]

    About "murder server" with friends costumization.

    Posted: 19 Dec 2019 05:07 PM PST

    Hello, i have been playing gmod murder with my friends by them joinning me through steam, and i want to know if i can add custom playermodels and diferent knives like the murder servers have. If possible please tell me how i do it without really need to join a public server because one of my friends can barely play on gmod servers cuz his pc cannot handle it. Thanks in advance.

    submitted by /u/SirSantos06
    [link] [comments]

    Creating props for GMod

    Posted: 19 Dec 2019 01:19 PM PST

    Hi I am looking for an updated tutorial on how to make props for Gmod using blender 2.8 or 2.79 any help would be appreciated.

    submitted by /u/bip-jenkins2
    [link] [comments]

    I love what I did with this vid. Keeping the classics alive!

    Posted: 19 Dec 2019 08:22 AM PST

    Bodygroup Issue

    Posted: 19 Dec 2019 03:36 PM PST

    So for some reason when I apply the last bodygroup on my model, the first option works, the third option sets a bunch of random bodygroups, and the second and fourth option (all under the same bodygroup) crash the game instantly. If I change the order of the bodygroups, these same ones will work, but this same exact issue will happen no matter which bodygroup is last in order. I can provide any info as needed.

    Any help is apprecitated.

    .qc file

    $modelname "player/male/isb.mdl"

    $bodygroup "Armor"

    {

    `studio "swbf_imperial_isb_agentv2_basemodel.smd"` `studio "swbf_imperial_isb_agentv2_basemodel_armor.smd"` 

    }

    $bodygroup "Face"

    {

    `studio "swbf_imperial_isb_agentv2_head.smd"` `studio "head_noel.smd"` `studio "head_charlie.smd"` `studio "head_viktor.smd"` 

    }

    $bodygroup "Belt"

    {

    `studio "belt_body.smd"` `studio "belt_armor.smd"` 

    }

    $bodygroup "Headgear"

    {

    `studio "swbf_imperial_isb_agentv2_Haton.smd"` `studio "helmet.smd"` `blank` 

    }

    $bodygroup "LC1"

    {

    `blank` `studio "swbf_imperial_isb_agentv2_PinLeft1.smd"` 

    }

    $bodygroup "LC2"

    {

    `blank` `studio "swbf_imperial_isb_agentv2_PinLeft2.smd"` 

    }

    $bodygroup "RC1"

    {

    `blank` `studio "swbf_imperial_isb_agentv2_PinRight1.smd"` 

    }

    $bodygroup "RC2"

    {

    `blank` `studio "swbf_imperial_isb_agentv2_PinRight2.smd"` 

    }

    $bodygroup "A1"

    {

    `blank` `studio "Rank1b.smd"` `studio "Rank1r.smd"` `studio "Rank1y.smd"` `studio "Rank1g.smd"` 

    }

    $bodygroup "B1"

    {

    `blank` `studio "Rank2b.smd"` `studio "Rank2r.smd"` `studio "Rank2y.smd"` `studio "Rank2g.smd"` 

    }

    $bodygroup "C1"

    {

    `blank` `studio "Rank3b.smd"` `studio "Rank3r.smd"` `studio "Rank3y.smd"` `studio "Rank3g.smd"` 

    }

    $bodygroup "D1"

    {

    `blank` `studio "Rank4b.smd"` `studio "Rank4r.smd"` `studio "Rank4y.smd"` `studio "Rank4g.smd"` 

    }

    $bodygroup "E1"

    {

    `blank` `studio "Rank5b.smd"` `studio "Rank5r.smd"` `studio "Rank5y.smd"` `studio "Rank5g.smd"` 

    }

    $bodygroup "A2"

    {

    `blank` `studio "Rank6b.smd"` `studio "Rank6r.smd"` `studio "Rank6y.smd"` `studio "Rank6g.smd"` 

    }

    $bodygroup "B2"

    {

    `blank` `studio "Rank7b.smd"` `studio "Rank7r.smd"` `studio "Rank7y.smd"` `studio "Rank7g.smd"` 

    }

    $bodygroup "C2"

    {

    `blank` `studio "Rank8b.smd"` `studio "Rank8r.smd"` `studio "Rank8y.smd"` `studio "Rank8g.smd"` 

    }

    $bodygroup "D2"

    {

    `blank` `studio "Rank9b.smd"` `studio "Rank9r.smd"` `studio "Rank9y.smd"` `studio "Rank9g.smd"` 

    }

    $bodygroup "E2"

    {

    `blank` `studio "Rank10b.smd"` `studio "Rank10r.smd"` `studio "Rank10y.smd"` `studio "Rank10g.smd"` 

    }

    $surfaceprop "flesh"

    $contents "solid"

    $illumposition -0.06 -3.648 35.858

    $cdmaterials "officerspack1\female\isb\"

    $cdmaterials "officerspack1\male\heads\"

    $cdmaterials "officerspack1\shared\"

    $cdmaterials "officerspack1\ranks\"

    $attachment "eyes" "ValveBiped.Bip01_Head1" 3.79 -3.78 0.01 rotate 0 -80.1 -90

    $attachment "mouth" "ValveBiped.Bip01_Head1" 1 -5.7 0 rotate 0 -80 -90

    $attachment "chest" "ValveBiped.Bip01_Spine2" 5 4 0 rotate 0 90 90

    $attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0

    $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0 0 0 rotate -90 -90 0

    $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0 0 0 rotate -90 -90 0

    $attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0 0 0 rotate -90 -90 0

    $cbox 0 0 0 0 0 0

    $bbox -14.626 -23.265 -2.683 14.408 23.264 73.416

    $definebone "ValveBiped.Bip01_Pelvis" "" 0 0.43039 37.022793 0.963715 0.000115 89.999354 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Thigh" "ValveBiped.Bip01_Pelvis" 3.850962 0.068104 0.000033 2.786293 -83.70696 -95.100166 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Calf" "ValveBiped.Bip01_L_Thigh" 17.554548 0.000219 -0.000157 0.000115 5.131869 -0.002006 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Foot" "ValveBiped.Bip01_L_Calf" 16.737267 0.000115 -0.000189 -0.810276 -70.937382 -6.965505 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Toe0" "ValveBiped.Bip01_L_Foot" 6.120054 0.000112 -0.000067 0.001492 -24.64933 -0.000629 0 0 0 0 0 0

    $definebone "LeftKneeLow" "ValveBiped.Bip01_L_Calf" 0.930227 0.219723 0.018363 -85.233944 -4.967307 -176.037443 0 0 0 0 0 0

    $definebone "LeftKneeUp" "ValveBiped.Bip01_L_Thigh" 15.196743 0.000248 -0.000139 0.001375 -0.011516 -0.002234 0 0 0 0 0 0

    $definebone "LeftUpLegRoll" "LeftKneeUp" -6.803749 -0.001462 -0.000094 -0.000057 0.012262 4.225852 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Thigh" "ValveBiped.Bip01_Pelvis" -3.851095 -0.061409 -0.000029 2.78658 -94.365518 -84.896526 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Calf" "ValveBiped.Bip01_R_Thigh" 17.554472 0.000137 0.000158 0.000057 5.145676 -0.001778 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Foot" "ValveBiped.Bip01_R_Calf" 16.737276 -0.003965 0.000181 0.811306 -70.950912 6.965964 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Toe0" "ValveBiped.Bip01_R_Foot" 6.12008 0.000015 0.000048 -0.001264 -24.648187 0.000228 0 0 0 0 0 0

    $definebone "RightKneeLow" "ValveBiped.Bip01_R_Calf" 0.90827 0.016943 0.007048 -77.662536 -2.494894 -2.580724 0 0 0 0 0 0

    $definebone "RightKneeUp" "ValveBiped.Bip01_R_Thigh" 15.105789 -0.014936 0.01279 -0.001318 -0.000516 -0.000689 0 0 0 0 0 0

    $definebone "RightUpLegRoll" "RightKneeUp" -6.712934 0.01498 -0.012574 0.000057 0.001031 -4.225221 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_Spine" "ValveBiped.Bip01_Pelvis" -0.044174 3.512737 -3.054147 1.726093 90.947541 89.998261 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_Spine1" "ValveBiped.Bip01_Spine" 4.700024 -0.22267 -0.016142 0.015584 -0.260524 -0.000229 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_Spine2" "ValveBiped.Bip01_Spine1" 3.566273 0.03026 0.000006 0 0.53119 0 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_Spine4" "ValveBiped.Bip01_Spine2" 8.513817 0.327148 -0.000022 -0.002292 10.771493 -0.000115 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_Neck1" "ValveBiped.Bip01_Spine4" 2.800583 -0.026988 -0.000737 0.000859 5.422013 -179.999677 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_Head1" "ValveBiped.Bip01_Neck1" 3.434448 -0.718412 0.000072 -0.000745 -3.785761 0.000057 0 0 0 0 0 0

    $definebone "ValveBiped.forward" "ValveBiped.Bip01_Head1" 4.821217 -1.903254 0.000065 0.017762 -71.485484 -89.978269 0 0 0 0 0 0

    $definebone "Neck" "ValveBiped.Bip01_Neck1" 0.636024 0.027544 -0.002342 89.999524 167.047398 0 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Clavicle" "ValveBiped.Bip01_Spine4" 1.494244 1.718062 -2.080945 69.118857 -179.278641 -80.217396 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_UpperArm" "ValveBiped.Bip01_R_Clavicle" 4.586514 -0.005199 -0.049339 10.464728 -23.700049 87.328333 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_R_UpperArm" 11.090128 -0.000129 -0.000854 2.982763 -40.077081 3.671566 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_R_Forearm" 10.535619 0.011427 -0.007896 -11.993151 3.397014 -120.497788 0 0 0 0 0 0

    $definebone "ValveBiped.Anim_Attachment_RH" "ValveBiped.Bip01_R_Hand" 2.905985 -0.809082 -0.149499 6.914124 -77.525488 -89.244413 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger0" "ValveBiped.Bip01_R_Hand" 0.298153 -0.200459 -0.697135 48.023552 -26.880677 65.062005 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger01" "ValveBiped.Bip01_R_Finger0" 2.14609 0.000097 -0.000141 -8.756062 17.580803 19.719139 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger02" "ValveBiped.Bip01_R_Finger01" 1.643961 -0.000099 0.000042 -0.005283 -1.391204 0.000051 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger4" "ValveBiped.Bip01_R_Hand" 3.486893 -0.078102 1.286677 -14.723753 -30.811202 22.125409 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger41" "ValveBiped.Bip01_R_Finger4" 1.445391 -0.000114 -0.000023 0.000407 -23.599043 -0.000044 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger42" "ValveBiped.Bip01_R_Finger41" 0.852917 -0.000065 -0.000007 -0.003375 1.964388 0.000014 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger3" "ValveBiped.Bip01_R_Hand" 3.754685 0.271084 0.454823 -6.080689 -23.865123 18.007217 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger31" "ValveBiped.Bip01_R_Finger3" 1.779139 -0.000034 0.00008 -4.301075 -25.233524 -9.036223 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger32" "ValveBiped.Bip01_R_Finger31" 1.241821 -0.000011 -0.000001 -0.000053 -0.000005 0.00001 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger2" "ValveBiped.Bip01_R_Hand" 3.85626 0.511288 -0.49452 5.767278 -22.777361 5.599415 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger21" "ValveBiped.Bip01_R_Finger2" 1.899773 -0.00008 -0.000143 0.004186 -20.604531 -0.001247 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger22" "ValveBiped.Bip01_R_Finger21" 1.306381 -0.000023 0.000009 -0.00498 -4.711831 0.000017 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger1" "ValveBiped.Bip01_R_Hand" 3.715888 0.507046 -1.583004 15.696864 -21.20534 -4.216956 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger11" "ValveBiped.Bip01_R_Finger1" 1.833042 0.000004 0.00001 -0.000569 -23.24346 0.000068 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger12" "ValveBiped.Bip01_R_Finger11" 1.087616 -0.000067 -0.000022 0.001837 -0.429317 0.00001 0 0 0 0 0 0

    $definebone "RightHandIndex0" "ValveBiped.Bip01_R_Hand" 0.596455 0.268734 -0.252225 61.409377 -138.717208 -53.578954 0 0 0 0 0 0

    $definebone "RightHandMiddle0" "ValveBiped.Bip01_R_Hand" 0.682785 0.267056 -0.079681 78.631795 133.315457 -137.200619 0 0 0 0 0 0

    $definebone "RightHandRing0" "ValveBiped.Bip01_R_Hand" 0.722025 0.225075 0.100627 59.921168 80.394496 166.04698 0 0 0 0 0 0

    $definebone "RightHandPinky0" "ValveBiped.Bip01_R_Hand" 0.723213 0.160149 0.282986 -20.112377 91.00878 158.747585 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Ulna" "ValveBiped.Bip01_R_Forearm" 3.446064 -0.000004 0.00021 0.000234 -0.00263 -7.677927 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Wrist" "ValveBiped.Bip01_R_Forearm" 6.884312 -0.000015 0.000385 0.003956 0.000347 -15.355387 0 0 0 0 0 0

    $definebone "RightForeArmRoll2" "ValveBiped.Bip01_R_Forearm" 10.568661 0.000055 0.000568 0.004359 0.002582 156.967514 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Bicep" "ValveBiped.Bip01_R_UpperArm" 4.209677 -0.000038 -0.000332 0.020004 -0.002004 175.001481 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Clavicle" "ValveBiped.Bip01_Spine4" 1.497944 1.739594 2.080823 -69.124424 -179.272631 80.211378 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_UpperArm" "ValveBiped.Bip01_L_Clavicle" 4.587843 -0.004864 0.027648 -10.466222 -23.702116 -87.322835 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_L_UpperArm" 11.090137 -0.000054 0.00124 -2.986313 -40.07886 -3.669621 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_L_Forearm" 10.535658 0.011984 0.007446 11.994247 3.399532 120.492965 0 0 0 0 0 0

    $definebone "ValveBiped.Anim_Attachment_LH" "ValveBiped.Bip01_L_Hand" 2.905904 -0.808765 0.1496 -6.914798 -77.526451 179.245269 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger0" "ValveBiped.Bip01_L_Hand" 0.298035 -0.200275 0.697186 -48.025198 -26.878497 -67.659041 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger01" "ValveBiped.Bip01_L_Finger0" 2.146118 0.000086 0.000095 7.968365 17.943955 -17.219786 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger02" "ValveBiped.Bip01_L_Finger01" 1.643972 -0.000104 0.000103 0.001501 -1.391308 0.000227 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger1" "ValveBiped.Bip01_L_Hand" 3.715816 0.507343 1.583125 -15.699907 -21.206151 4.217368 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger11" "ValveBiped.Bip01_L_Finger1" 1.832973 -0.000008 -0.000088 -0.000234 -23.243245 -0.000683 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger12" "ValveBiped.Bip01_L_Finger11" 1.087597 -0.000065 -0.000057 0.017987 1.304502 -0.000512 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger2" "ValveBiped.Bip01_L_Hand" 3.856187 0.511559 0.494628 -5.76734 -22.777602 -5.599289 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger21" "ValveBiped.Bip01_L_Finger2" 1.899721 -0.000031 0.000166 -0.005733 -20.604201 0.000922 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger22" "ValveBiped.Bip01_L_Finger21" 1.306374 -0.000036 -0.000033 0.003891 -4.711898 0.000234 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger3" "ValveBiped.Bip01_L_Hand" 3.754637 0.271358 -0.454732 6.082228 -23.865424 -8.007091 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger31" "ValveBiped.Bip01_L_Finger3" 1.77919 0.000023 -0.000001 -0.000693 -25.573693 -0.000176 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger32" "ValveBiped.Bip01_L_Finger31" 1.241802 -0.000004 -0.000021 0.000051 -0.000009 -0.000003 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger4" "ValveBiped.Bip01_L_Hand" 3.486804 -0.077911 -1.286586 14.723171 -30.811038 -22.125804 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger41" "ValveBiped.Bip01_L_Finger4" 1.445341 -0.000134 0.000016 0.000565 -23.59899 0.000347 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger42" "ValveBiped.Bip01_L_Finger41" 0.852901 -0.000072 0.000015 0.00131 1.963407 -0.000285 0 0 0 0 0 0

    $definebone "LeftHandIndex0" "ValveBiped.Bip01_L_Hand" 0.930805 0.281284 0.392345 35.282739 74.710337 150.677757 0 0 0 0 0 0

    $definebone "LeftHandMiddle0" "ValveBiped.Bip01_L_Hand" 0.936094 0.290272 0.113595 63.401381 79.358971 -15.662669 0 0 0 0 0 0

    $definebone "LeftHandRing0" "ValveBiped.Bip01_L_Hand" 0.867854 0.235054 -0.121039 75.635152 116.076483 -152.392777 0 0 0 0 0 0

    $definebone "LeftHandPinky0" "ValveBiped.Bip01_L_Hand" 0.739232 0.159676 -0.295485 44.258752 -115.37576 -26.934622 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Ulna" "ValveBiped.Bip01_L_Forearm" 3.446082 0.000189 -0.000263 0.000289 0.000914 7.675627 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Wrist" "ValveBiped.Bip01_L_Forearm" 6.88432 0.000372 -0.000523 -0.003321 0.002292 15.351543 0 0 0 0 0 0

    $definebone "LeftForeArmRoll2" "ValveBiped.Bip01_L_Forearm" 10.568685 0.000542 -0.000843 -0.003722 0.003666 -156.972104 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Bicep" "ValveBiped.Bip01_L_UpperArm" 4.209717 0.000001 0.000519 0.000171 0.000114 4.995505 0 0 0 0 0 0

    $ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0

    $ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0

    $ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0

    $ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0

    $sequence "ragdoll" {

    `"isb_anims\ragdoll.smd"` `activity "ACT_DIERAGDOLL" 1` `fadein 0.2` `fadeout 0.2` `fps 30` `ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 26 26 target 0` `ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 26 26 target 1` `ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 26 26 target 2` `ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 26 26 target 3` 

    }

    $includemodel "m_anm.mdl"

    $collisionjoints "isb_physics.smd"

    {

    `$mass 0` `$inertia 10` `$damping 0.01` `$rotdamping 1.5` `$rootbone " "` 

    `$jointconstrain "ValveBiped.Bip01_Spine" x limit -25 25 0` `$jointconstrain "ValveBiped.Bip01_Spine" y limit -15 15 0` `$jointconstrain "ValveBiped.Bip01_Spine" z limit -5 15 0` 

    `$jointconstrain "ValveBiped.Bip01_Spine2" x limit -25 25 0` `$jointconstrain "ValveBiped.Bip01_Spine2" y limit -17 17 0` `$jointconstrain "ValveBiped.Bip01_Spine2" z limit -17 10 0` 

    `$jointconstrain "ValveBiped.Bip01_L_Clavicle" x limit -12 12 0` `$jointconstrain "ValveBiped.Bip01_L_Clavicle" y limit -25 25 0` `$jointconstrain "ValveBiped.Bip01_L_Clavicle" z limit -3 28 0` 

    `$jointconstrain "ValveBiped.Bip01_R_Clavicle" x limit -12 12 0` `$jointconstrain "ValveBiped.Bip01_R_Clavicle" y limit -25 25 0` `$jointconstrain "ValveBiped.Bip01_R_Clavicle" z limit -3 28 0` 

    `$jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -90 90 0` `$jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -125 115 0` `$jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -125 100 0` 

    `$jointconstrain "ValveBiped.Bip01_R_Forearm" x limit -75 75 0` `$jointconstrain "ValveBiped.Bip01_R_Forearm" y limit -75 75 0` `$jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -131 42 0` 

    `$jointconstrain "ValveBiped.Bip01_R_Hand" x limit -100 100 0` `$jointconstrain "ValveBiped.Bip01_R_Hand" y limit -100 100 0` `$jointconstrain "ValveBiped.Bip01_R_Hand" z limit -120 120 0` 

    `$jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -90 90 0` `$jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -125 115 0` `$jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -125 100 0` 

    `$jointconstrain "ValveBiped.Bip01_Neck1" x limit -35 35 0` `$jointconstrain "ValveBiped.Bip01_Neck1" y limit -25 25 0` `$jointconstrain "ValveBiped.Bip01_Neck1" z limit -41 37 0` 

    `$jointconstrain "ValveBiped.Bip01_L_Forearm" x limit -75 75 0` `$jointconstrain "ValveBiped.Bip01_L_Forearm" y limit -75 75 0` `$jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -131 42 0` 

    `$jointconstrain "ValveBiped.Bip01_L_Hand" x limit -100 100 0` `$jointconstrain "ValveBiped.Bip01_L_Hand" y limit -100 100 0` `$jointconstrain "ValveBiped.Bip01_L_Hand" z limit -120 120 0` 

    `$jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -8 40 0` `$jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -32 88 0` `$jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -120 35 0` 

    `$jointconstrain "ValveBiped.Bip01_R_Calf" x limit -30 30 0` `$jointconstrain "ValveBiped.Bip01_R_Calf" y limit -1 1 0` `$jointconstrain "ValveBiped.Bip01_R_Calf" z limit -12 145 0` 

    `$jointconstrain "ValveBiped.Bip01_R_Foot" x limit -19 19 0` `$jointconstrain "ValveBiped.Bip01_R_Foot" y limit -40 40 0` `$jointconstrain "ValveBiped.Bip01_R_Foot" z limit -55 35 0` 

    `$jointconstrain "ValveBiped.Bip01_R_Toe0" x limit 0 0 0` `$jointconstrain "ValveBiped.Bip01_R_Toe0" y limit 0 0 0` `$jointconstrain "ValveBiped.Bip01_R_Toe0" z limit -64 1 0` 

    `$jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -40 8 0` `$jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -88 32 0` `$jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -120 35 0` 

    `$jointconstrain "ValveBiped.Bip01_L_Calf" x limit -30 30 0` `$jointconstrain "ValveBiped.Bip01_L_Calf" y limit -1 1 0` `$jointconstrain "ValveBiped.Bip01_L_Calf" z limit -12 145 0` 

    `$jointconstrain "ValveBiped.Bip01_L_Foot" x limit -19 19 0` `$jointconstrain "ValveBiped.Bip01_L_Foot" y limit -40 40 0` `$jointconstrain "ValveBiped.Bip01_L_Foot" z limit -55 35 0` 

    `$jointconstrain "ValveBiped.Bip01_L_Toe0" x limit 0 0 0` `$jointconstrain "ValveBiped.Bip01_L_Toe0" y limit 0 0 0` `$jointconstrain "ValveBiped.Bip01_L_Toe0" z limit -61 1 0` 

    `$jointconstrain "ValveBiped.Bip01_Head1" x limit -32 32 0` `$jointconstrain "ValveBiped.Bip01_Head1" y limit -15 15 0` `$jointconstrain "ValveBiped.Bip01_Head1" z limit -10 20 0` 

    }

    $collisiontext

    {

    `animatedfriction` `{` `"animfrictionmin" "1.000000"` `"animfrictionmax" "400.000000"` `"animfrictiontimein" "0.500000"` `"animfrictiontimeout" "0.000000"` `"animfrictiontimehold" "0.300000"` `}` `editparams` `{` `"rootname" "ValveBiped.Bip01_Pelvis"` `"totalmass" "90.000000"` `}` 

    }

    submitted by /u/jonnyetiz
    [link] [comments]

    I don't understand...Please help

    Posted: 19 Dec 2019 03:44 AM PST

    Hi I'm making an RP server currently and this is the error I came across just now:

    [ERROR] gamemodes/darkrp/gamemode/libraries/simplerr.lua:530: [ERROR] Lua is unable to understand file "darkrp_customthings/entities.lua" because its author made a mistake around line number 125.

    The best help I can give you is this:

    There is an opening '{' bracket at line 118, but this bracket is never closed or not closed in time. It was expected to be closed before the 'category' at line 125.

    Hints:

    - Did you forget a comma?

    - All open brackets ({, (, [) must have a matching closing bracket. Are you sure it's there?

    - Brackets must be opened and closed in the right order. This will work: ({}), but this won't: ({)}.

    ------- End of Simplerr error -------

    1. error - [C]:-1

      1. doInclude - gamemodes/darkrp/gamemode/libraries/simplerr.lua:530
      2. loadCustomDarkRPItems - gamemodes/darkrp/gamemode/libraries/modificationloader.lua:138
      3. Call - gamemodes/darkrp/gamemode/libraries/modificationloader.lua:149
      4. unknown - gamemodes/darkrp/gamemode/init.lua:111

    Couldn't Load Init Script: 'darkrp/gamemode/init.lua'

    The help of the bug finder tells me that there is an open bracket or wrong piece of syntax between lines 118 and 125. My issue being is I don't understand how. Here is my entity that it is calling wrong when the rest of the meth entities are formatted the exact same way. Here is my code.

    DarkRP.createEntity("Combiner", {

    ent = "zmlab_combiner",

    model = "models/zerochain/zmlab/zmlab_combiner.mdl",

    price = 4000,

    max = 1,

    cmd = "buycombiner",

    allowed = {TEAM_METH}

    category = "Cook Stuff",

    allowTools = false,

    })

    Also using Zero's meth lab I am having an issue with getting all 3 meth jobs in my server to see the entities in the rp menu (F4). Before this error only 1 of 3 jobs could see the entities in the rp menu. Currently since this script is creating errors, none of my entities work in the rp menu, and it disrupted 2 job categories to now be conjoined labeled as other.

    Hopefully some other people who know lua better than I can help me out with this one?

    *Note I am fairly new to lua. Have more experience in Java

    submitted by /u/johnny115215
    [link] [comments]

    One will Protect you the rest will attack

    Posted: 19 Dec 2019 09:14 AM PST

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